Weapon Break Rules

Weapon Break Rules: If a natural 1 is rolled, the player must roll again. If a natural 1 or 2 is rolled, the weapon is broken and useless. Magical weapons cannot break via conventional means. 

Ranged weapons are handled in a similar way, with the same rules above used. If a 3 or 4 is rolled, the bowstring breaks, and a full round action must be taken to string the weapon. A replacement string costs 5 silver pieces. A string treated with an unguent of timelessness can't break in this way. If a ranged weapon is magical, only two consecutive natural 1's break an untreated bowstring.

Weapon Break Rules

The March of the Old Gods Allyndor